πModified Soul Link
Experience the Upgraded Soul Linker Spirit Effect! We've thoughtfully enhanced this core feature to empower your characters with greater strength and expanded abilities.

Alchemist Spirit
Increases effectiveness of Potion Pitcher skill by (INT / 13)%;
Allows usage of Berserk Pitcher skill;
Alchemists having Lv. 10 Pharmacy skill are allowed to use Twilight Alchemy I skill;
If there is a Super Novice in the party, the Alchemist is further allowed to use Twilight Alchemy II skill;
If there is a TaeKwon in the party, the Alchemist is further allowed to use Twilight Alchemy III skill.
Artist (Bard & Dancer) Spirit
All singing/dancing skills affect the Bard/Dancer themselves;
While singing/dancing, walking speed is increased;
The following skills are linked (linked means, if X skill is mastered, then Y skill can be used too while in "Spirit" mode):
Assassin Spirit
Increases Sonic Blow skill damage by 100% and halves its cooldown;
During Siege Mode (WoE), damage bonus is reduced to 25% and cooldown bonus is removed;
Increases Grimtooth skill damage by 100%.
Blacksmith Spirit
Blacksmiths having Lv. 5 Adrenaline Rush skill are allowed to use Full Adrenaline Rush skill;
Full Adrenaline Rush skill increases STR by 10, DEX by 10, and Flee by 15;
Maximum Over Thrust skill increases ATK by 100% (giving 300% ATK at Lv. 5);
Cart Termination skill becomes a splash attack;
Allows usage of Lv. 5 Parrying skill.
Crusader Spirit
Increases Shield Boomerang skill damage by 100%, never misses, and halves its after-cast delay;
Increases Shield Chain skill damage by 200% and never misses.
Hunter Spirit
Increases the effectiveness of Beast Bane by Hunter/Sniper's STR;
Hunters having Lv. 10 Double Strafe skill are allowed to use Beast Strafing skill;
Falcon Assault skill has a small chance of occurring automatically per shot with a bow;
Increases Double Strafe skill damage by 50%.
Knight Spirit
Knights having Lv. 10 Two-Hand Quicken skill are allowed to use One-Hand Quicken skill;
Allows usage of Lv. 10 Parrying skill with 1H Weapon with a block chance of (SkillLv. * 2)%;
Increases Spear Boomerang skill damage by 200%;
Increases Spiral Pierce skill damage by 50%.
Monk Spirit
Combo Finish skill becomes a 5x5 cell splash attack;
SP cost of Combo skills are decreased;
Allows SP regeneration in Critical Explosion skill state.
Priest Spirit
Increases Holy Light skill damage and SP cost by 400%;
Returns some damage dealt to you back to the enemy. Melee attacks only. Reflected Damage is 31% of the received damage.
Rogue Spirit
Dispell skill no longer removes your buffs;
Chase Walk skill's increased STR and walking speed will last 5 minutes;
Increases Double Strafe skill damage by (STR / 1.5)%;
Allows Strip Weapon, Strip Shield, Strip Armor, and Strip Helm skills to bypass Chemical Protection (only when it is active) in exchange for consuming 1 Glistening Coat for each attempt.
Sage Spirit
Allows Auto Spell skill to always produce Lv. 10 Bolts if the Sage has learned that much in the Bolt skill;
Increases max HP by (BaseLv. * 100);
Increases VIT by 35.
Star Gladiator Spirit
Allows usage of Union of the Sun, Moon and Stars skill;
Allows usage of Lv. 10 Parrying skill;
Allows usage of Lv. 10 Lord of Vermillon skill.
Super Novice Spirit
Super Novices above Lv. 90 are able to equip ALL Upper/Middle/Lower headgears temporarily;
Super Novices above Lv. 90 have a 1% chance to recover the last 1% EXP lost from death;
Super Novices above Lv. 96 are able to equip Lv. 4 Daggers, 1H Swords, Axes, Maces, and Staffs temporarily.
Wizard Spirit
Allows casting of all Gemstone-requiring skills without consuming them (however, it still requires the Wizard to have at least one of the respective Gemstones in their inventory);
Any skill reflected to the Wizard will disappear, consuming a "Crystal Fragment" in the process, provided the Wizard has one in their inventory;
Increases max HP by (BaseLv. * 200);
Increases VIT by (INT / 5);
Example: 255 INT = 255 / 5 = 51 VIT
Increases Magic Crasher skill damage by 200%.
Last updated